Saturday, 15 May 2010

10

9

8 More Little Assets & More Troubleshotting:


Troubleshooting with textures:
These are some of the bottles & cans that I UV mapped & textured myself but for some strange reason as I assigned the textures that I made correctly still would assign properlly so ended up not delivering these either even though I double-check everything. I even tried different versions of Maya such as 2010 which is the version the 3rd years were using, and still ended not working. This I believe, is due to the fact that the file containing these assets that I was given might have been corrupted. I even had trouble with the boxes for the Cereals but I sorted it differently by not selecting any type of mapping & just going in the UV editor & mapping it manually & then assigned the texture.





Some of the beer boxes I textured myself..!!
=)



Textures (Front Covers) that 3rd years gave me to add to these boxes in which I had to extended for the rest of the box so I photoshopped the sides and back for them.

7 Other Assets:



Even though this prop could easily not be mapped and just slapped with a new material i.g. Lambert or Blinn. But as assigned I mapped it anyways coz I was set to do it anyway. I was also going to use a metal texture material but since it's a supermarket and the shelfs are normaly brand new & clean so thought a simple colour.







After mapping these shelf's looked for textures through CGTextures.com as to choose & get my textures looking more realistic as well as a bit stylized.

Tuesday, 4 May 2010

6 "The Trolley"


The Final outcome...!!!!=)



This is the trolley u can see it is again in high poly resolution modeled & next to it my finished map of it it took me ages but I eventually did it and was happy coz I manged to get it done.

Next in line the Trolley.. but guess what more High res. ...!!!

5 Troubleshotting with some of the models.

The Battleship:

To also be fair tried to tackle it with different other maps such as planar mapping to help me out but even that wasn't to helpful.
I even asked for Fahran's help coz he is an expert at UV mapping and even he found it hard enough to do.
I told the 3rd years that I was having trouble they also tried help me out by suggesting "Booleans" which didn't really help...=@=@=@=@=@=@
So more or less I was in this battle on my own..
I didn't sleep much I either had to stay most night up for this and the bad thing is I never got it done coz of all these issues I had.

So end up submitting just the map progress I had done. But made me feel bad about myself for not delivering and feeling that I wasn't very reliable to them coz of that..=/



This up to the point n which I manged to Map as u can see there are still loads of pieces which weren't sorted out. I figured most of the basic ones and even thoughs I had trouble with coz of the overlapping issue mention as earlier.




Next... "The Battleship" ...!!!!!
I think you can see what this is all about. It's a really big epic task..!!!
Never the less I tried coz I believe in myself I could do it.
Most of it was merged all in to one piece..I didn't think that would be any problem at the time until I noticed, when I was doing the UV mapping for it that certen pieces of the ship where overlapping which mad it hard for me in so many ways..







I had to try to sort out the pieces as to have everything clean and neat for me to texture it later.
Second.. u can see that it's a bit high poly modeled as the apple was and so that mean more parts to sort out coz the more high res. the more pieces it is for me to sort & figure out where each on goes..!!!=@
Also not to mention the fact the it was high res. made everything even slower for me and my laptop. It took me ages to move thing about rotate/ move as well as flattening down the pieces as to make everything better for later for when i would texture it.

The Apple:



First thing I mapped for them was an apple for one of the characters, which was just to sample so as they could see my skills and how I work..
I must say the before starting I thought the apple was going to be easy to do, but due to the fact it was high poly modeled It took me more time to get done as well as sorting out all the pieces of the map.

4 Longer The Expected..

Originally when I started I presumed that I would have most of the work done in about 2 week but seem like it wasn't to be done as I expected.
Reason why some of the models where modeled in high res. or smoothed.
Some of the other models had most part merged or combined together and made it even more difficult to Map.

3 Gettin On With The Work:

Having given work I was quite happy on the sense of being accepted as part of the team.
The work that they've given me to do seems very reasonable as well manageable so I haven't much to say rather than being thankful for having a task to do for them.
I choose to do UV mapping and texturing coz it is a skill I've learnt through the preview term and so I feel confident as I that I'll really do a good job..!!!

2 Mannaging Time



My Production Schedule

>Click on to enlarge

1 Looking At 3rd Years Cosepts/Ideas and UV Artists and Textureres

I had a look at some of Lewis art work just to get a better understanding of the style that the are going for the short animation film. All so as to help me learn more about the actual film. These are some of Lewis original ideas and concepts of some of the characters in their early stage of developing as well as finished ones.




Security Guard:




Patches:




Walker:






Captain Breadbeard:





The Crew & The Security Guard:


This is the final promo poster of the film:


The Battleship:







These are some of websites I found of artist that thought might inspire me:
I could real get any work of their websites so I though I'll at least put up the links..=/

http://www.such3d.com/
http://www.adigitaldreamer.com/articles/video-game-texture-mapping.htm
http://www.christophermaslen.com/
http://qbroadwater.blogspot.com/
http://www.christophermaslen.com/
http://www.musa3d.com/index.html
http://pavelpetrenko.com/
http://www.3d-masala.com/Gallery.htm

CLOUDY With A Chance Of MEAT BALLS....!!!!!!!!!!!!


I had a look at this film also, because of the guys (3rd years) suggested as reference for the style they where going for in their sort film. So I had a look at it in terms of textures and style as to see what they were going with.

Monday, 12 April 2010

Tasks For the Job:

Having talk with Lewis & Tom I thought to ask what needed from me to be done to help them out. Seems they where covered in for the character UV mapping by Fahran. And so was left with props to do.
They asked me to UV map and Texture:
-The Battleship
-The Trolley
-2-3 Selves (Wooden/ Metal)
-Cans/ Pack Of Bottles
-Cereal Boxes
-Stool

Wednesday, 31 March 2010

Decision:

For this project I've decided to work for the 3rd Years.
The 3rd year's pitch us their projects themes as well as point out what kind of people they need for this project such as UV + Texturing Editors/ Lighters / Riggers & Animators..
Immediately having heard the positions they had I decided to apply for them and see if I can be of assistance to there needs..
I told them what I was interested in working for which is mainly UV Mapping + Texturing and possibly some Animating.
I applied for two of the teams projects that interested me more in working in. Which was Team Wack'd & Pirates Of The Produce Aisle. I left them my contact info and both of them replied, but just one eventually decided that needed my help. So I was tried out for the team. I did some UV Mapping for them and showed them my work which they seemed quite happy with.
And so they took me one board the Pirates Of The Produce Aisle team project.

BRIEF:

This unit builds directly on the Industry Exercises 1 and Industry Exercises 2 units, allowing students to use their portfolio of animation skills to develop finished broadcast animation pieces (in small teams) to be shown during Rave on Air, and to generate an individual show-reel to promote those skills to employers. Students also develop more advanced planning and organisational skills necessary to manage team productions.

This unit has the potential to allow inter-faculty collaboration through the use of animation to promote the work of other courses in the creation of animated advertisements for Rave on Air (product design for example). Intra-faculty collaboration is also possible through the use of other disciplines such as post production and sound design that naturally complement the animation industry. These collaborations will be negotiated on a per team basis.

Aims of the Unit

  • To enable students to initiate, plan, and complete complex team projects.
  • To enable students to work to broadcast standards of quality.
  • To provide experience of establishing and developing team project schedules and tracking progress towards project completion.
  • To enable students to demonstrate and promote the range and quality of their animation skills through the production of a show-reel.

The emphasis for this brief is upon fitness for broadcast purposes, if you read the learning outcomes and assessment criteria that follow this section then you will see that one of the main areas for your assessment is upon how well you meet technical parameters to enable your work to be broadcast.

You will be required to work in small teams, ideally, two, or three people per team.

You will be required to submit three pieces of work for assessment.

· An individual reflective journal (Blog)

· An individual interactive DVD showreel

· A group film fit for broadcast

Journal

This should focus on your plans for this project, your brief, your project schedule, and your performance as a team member. These can be supplemented by a group journal to help communication with team members, but the primary concern is your individual reflective account. These should be hosted on Blogspot, or Wordpress and the URLs submitted to your tutor.

Showreel

Your showreel will take the form of a menu driven interactive DVD where users will be able to select which of your work they view. You will be expected to assemble a reel that demonstrates the breadth of your capability, and the diversity of your style as an animator. As such, you may use work from any point in your studies, or from outside your time at college. You may also consider generating new work this term to supplement perceived gaps in your portfolio. The main drivers for assessment here are NOT the quality of the individual pieces of work, but the way in which you choose to present them and to promote yourself…

Movie

This is where the majority of your effort will be directed for this project. You will have to choose a team first of all, ideally a small one of two or three individuals. Then you will have to negotiate a brief for your project. There are three main ways that you can fulfill this part of the brief, but all will depend upon you having a real client, and it is up to YOU to get information from your client to define your brief. This information should include a list of deliverable items, and a set of deadlines.

Way 1

Work as a junior on a BA film project.

Identify the film you want to work on, agree a role, agree deliverables, and then deliver them. It will not be possible to do much in the way of concept or modeling work for these films given the advanced state of their development, but it should be possible to do large amounts of UV mapping and texturing, lighting, rigging and animating.

Way 2

Work towards Rave Live.

This will involve you either working towards doing one of the six channel idents, in which case you will have to contact the graphics students responsible, or towards generating programme content in which case you will have to contact broadcast content creation students to find out their requirements. Be aware that work will need to be ready much in advance of May 19th, so it should be viable within a reduced time frame. Remember the panic that you had at the end of last term? That is a luxury that you do not have this term. It would probably be a good idea to attend all possible meetings about Rave Live, such as the one this Friday (26th) read your email, and look for posters…

The 3rd Way

Find an external client.

You may source a client for your project beyond the confines of college. The same conditions apply, you will negotiate a brief, and whatever work you produce must be produced in a form that is technically suitable for broadcast purposes. Other than that, the subject matter or content are entirely down to you and your client. This is possibly the most challenging of the three ways you can fulfill this project…