Saturday, 15 May 2010
8 More Little Assets & More Troubleshotting:

Troubleshooting with textures:
These are some of the bottles & cans that I UV mapped & textured myself but for some strange reason as I assigned the textures that I made correctly still would assign properlly so ended up not delivering these either even though I double-check everything. I even tried different versions of Maya such as 2010 which is the version the 3rd years were using, and still ended not working. This I believe, is due to the fact that the file containing these assets that I was given might have been corrupted. I even had trouble with the boxes for the Cereals but I sorted it differently by not selecting any type of mapping & just going in the UV editor & mapping it manually & then assigned the texture.




Some of the beer boxes I textured myself..!!
=)

Textures (Front Covers) that 3rd years gave me to add to these boxes in which I had to extended for the rest of the box so I photoshopped the sides and back for them.
7 Other Assets:

Even though this prop could easily not be mapped and just slapped with a new material i.g. Lambert or Blinn. But as assigned I mapped it anyways coz I was set to do it anyway. I was also going to use a metal texture material but since it's a supermarket and the shelfs are normaly brand new & clean so thought a simple colour.


After mapping these shelf's looked for textures through CGTextures.com as to choose & get my textures looking more realistic as well as a bit stylized.
Tuesday, 4 May 2010
6 "The Trolley"
5 Troubleshotting with some of the models.
The Battleship:
To also be fair tried to tackle it with different other maps such as planar mapping to help me out but even that wasn't to helpful.
I even asked for Fahran's help coz he is an expert at UV mapping and even he found it hard enough to do.
I told the 3rd years that I was having trouble they also tried help me out by suggesting "Booleans" which didn't really help...=@=@=@=@=@=@
So more or less I was in this battle on my own..
I didn't sleep much I either had to stay most night up for this and the bad thing is I never got it done coz of all these issues I had.
So end up submitting just the map progress I had done. But made me feel bad about myself for not delivering and feeling that I wasn't very reliable to them coz of that..=/

This up to the point n which I manged to Map as u can see there are still loads of pieces which weren't sorted out. I figured most of the basic ones and even thoughs I had trouble with coz of the overlapping issue mention as earlier.

Next... "The Battleship" ...!!!!!
I think you can see what this is all about. It's a really big epic task..!!!
Never the less I tried coz I believe in myself I could do it.
Most of it was merged all in to one piece..I didn't think that would be any problem at the time until I noticed, when I was doing the UV mapping for it that certen pieces of the ship where overlapping which mad it hard for me in so many ways..



I had to try to sort out the pieces as to have everything clean and neat for me to texture it later.
Second.. u can see that it's a bit high poly modeled as the apple was and so that mean more parts to sort out coz the more high res. the more pieces it is for me to sort & figure out where each on goes..!!!=@
Also not to mention the fact the it was high res. made everything even slower for me and my laptop. It took me ages to move thing about rotate/ move as well as flattening down the pieces as to make everything better for later for when i would texture it.
The Apple:

First thing I mapped for them was an apple for one of the characters, which was just to sample so as they could see my skills and how I work..
I must say the before starting I thought the apple was going to be easy to do, but due to the fact it was high poly modeled It took me more time to get done as well as sorting out all the pieces of the map.
To also be fair tried to tackle it with different other maps such as planar mapping to help me out but even that wasn't to helpful.
I even asked for Fahran's help coz he is an expert at UV mapping and even he found it hard enough to do.
I told the 3rd years that I was having trouble they also tried help me out by suggesting "Booleans" which didn't really help...=@=@=@=@=@=@
So more or less I was in this battle on my own..
I didn't sleep much I either had to stay most night up for this and the bad thing is I never got it done coz of all these issues I had.
So end up submitting just the map progress I had done. But made me feel bad about myself for not delivering and feeling that I wasn't very reliable to them coz of that..=/

This up to the point n which I manged to Map as u can see there are still loads of pieces which weren't sorted out. I figured most of the basic ones and even thoughs I had trouble with coz of the overlapping issue mention as earlier.

Next... "The Battleship" ...!!!!!
I think you can see what this is all about. It's a really big epic task..!!!
Never the less I tried coz I believe in myself I could do it.
Most of it was merged all in to one piece..I didn't think that would be any problem at the time until I noticed, when I was doing the UV mapping for it that certen pieces of the ship where overlapping which mad it hard for me in so many ways..



I had to try to sort out the pieces as to have everything clean and neat for me to texture it later.
Second.. u can see that it's a bit high poly modeled as the apple was and so that mean more parts to sort out coz the more high res. the more pieces it is for me to sort & figure out where each on goes..!!!=@
Also not to mention the fact the it was high res. made everything even slower for me and my laptop. It took me ages to move thing about rotate/ move as well as flattening down the pieces as to make everything better for later for when i would texture it.
The Apple:

First thing I mapped for them was an apple for one of the characters, which was just to sample so as they could see my skills and how I work..
I must say the before starting I thought the apple was going to be easy to do, but due to the fact it was high poly modeled It took me more time to get done as well as sorting out all the pieces of the map.
4 Longer The Expected..
Originally when I started I presumed that I would have most of the work done in about 2 week but seem like it wasn't to be done as I expected.
Reason why some of the models where modeled in high res. or smoothed.
Some of the other models had most part merged or combined together and made it even more difficult to Map.
Reason why some of the models where modeled in high res. or smoothed.
Some of the other models had most part merged or combined together and made it even more difficult to Map.
3 Gettin On With The Work:
Having given work I was quite happy on the sense of being accepted as part of the team.
The work that they've given me to do seems very reasonable as well manageable so I haven't much to say rather than being thankful for having a task to do for them.
I choose to do UV mapping and texturing coz it is a skill I've learnt through the preview term and so I feel confident as I that I'll really do a good job..!!!
The work that they've given me to do seems very reasonable as well manageable so I haven't much to say rather than being thankful for having a task to do for them.
I choose to do UV mapping and texturing coz it is a skill I've learnt through the preview term and so I feel confident as I that I'll really do a good job..!!!
1 Looking At 3rd Years Cosepts/Ideas and UV Artists and Textureres
I had a look at some of Lewis art work just to get a better understanding of the style that the are going for the short animation film. All so as to help me learn more about the actual film. These are some of Lewis original ideas and concepts of some of the characters in their early stage of developing as well as finished ones.

Security Guard:


Patches:


Walker:



Captain Breadbeard:



The Crew & The Security Guard:

This is the final promo poster of the film:

The Battleship:



These are some of websites I found of artist that thought might inspire me:
I could real get any work of their websites so I though I'll at least put up the links..=/
http://www.such3d.com/
http://www.adigitaldreamer.com/articles/video-game-texture-mapping.htm
http://www.christophermaslen.com/
http://qbroadwater.blogspot.com/
http://www.christophermaslen.com/
http://www.musa3d.com/index.html
http://pavelpetrenko.com/
http://www.3d-masala.com/Gallery.htm
CLOUDY With A Chance Of MEAT BALLS....!!!!!!!!!!!!

I had a look at this film also, because of the guys (3rd years) suggested as reference for the style they where going for in their sort film. So I had a look at it in terms of textures and style as to see what they were going with.

Security Guard:


Patches:


Walker:



Captain Breadbeard:



The Crew & The Security Guard:

This is the final promo poster of the film:

The Battleship:



These are some of websites I found of artist that thought might inspire me:
I could real get any work of their websites so I though I'll at least put up the links..=/
http://www.such3d.com/
http://www.adigitaldreamer.com/articles/video-game-texture-mapping.htm
http://www.christophermaslen.com/
http://qbroadwater.blogspot.com/
http://www.christophermaslen.com/
http://www.musa3d.com/index.html
http://pavelpetrenko.com/
http://www.3d-masala.com/Gallery.htm
CLOUDY With A Chance Of MEAT BALLS....!!!!!!!!!!!!

I had a look at this film also, because of the guys (3rd years) suggested as reference for the style they where going for in their sort film. So I had a look at it in terms of textures and style as to see what they were going with.
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